![]() One way or another we will get this to work out. Does that mean you modeled it in ZBrush, textured it in ZBrush, both? If you want you can zip your scene up and send it to me (PM or attach it here) and I will check it out. Also you say you "did" your bug in ZBrush. It might be a problem opening old scenes with ColorCorrect in new 3dsmax. Future versions 3dsmax may does not have proper ColorCorrect version written in time. I am a little confused as to how your object is gray if it is in fact rendering the vertex colors (by default they are white unless they were changed to gray). Replace 'ColorCorrect' by 3ds max 'Color Correction' plugin. Assign that material to the object and render Open the material editor, grab any material and assign a vertex color map in the diffuse slotĥ. From light mixing to color correction, the built-in Arnold renderer provides a rich experience with the ability to handle your. That is why my sphere was gray but rendered with the lines, I did not have the channel display enabled.Ĥ. NOTE: you will NOT be able to see the lines unless you enable the vertex color channel display (select the object -> right click -> object properties -> vertex channel display). with some post-producion added such as background and color correction. Select the paint brush and scribble a few lines on the object. CGAxis 3D Exteriors Volume 1 is a set of 5 exterior scenes for 3ds max 2011 with. Apply a vertex paint modifier to it, once that is applied a paint toolbar should open upģ. Create a sphere (or any object, it doesn't really matter)Ģ. Well at least the black is gone Maybe it will help if I tell you how I did my example.
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